For this tutorial I will use:  MI Rigged Mesh Women’s Liqui Liqui Suit (Click Here)

MI Liqui Liqui Suit with new textures

MI Liqui Liqui Suit with new textures

 

 

 

 

 

 

 

 

 

Download the textures that come with your kit.

  • Double Click to Open the textures in your SL inventory.

Textures ready to save.

SM_MI_Liqui Liqui Suit and UV_MI_Liqui Liqui Suit open on screen in SL, ready to save to hard drive.

Save, Save As PNG to a folder on your hard drive.

Saving to hard drive

 

Open these files in Photoshop, combine as layers in 1 file.

CREATE SOME WORKING LAYERS BY DUPLICATING THE BACKGROUND

Position your cursor over the name of the background layer and right click. From the pop-up menu, select Duplicate Layer. Name this Layer: AO Map. (AO Map and Shadow Map are the same thing for the purpose of this tutorial.)

Duplicate the background layer again, and name it Fabric.  (You’ll have 3 layers with the AO Map image on them.)

 

Order of Layers

Notice the order of the layers. Hide all but the copies of the Shadow Map

 

MOVE THE AO MAP TO THE TOP OF THE STACK OF LAYERS.

Drag the AO Map layer (the first copy you made) to the top of your layers, just below the UV Map.

Change the Type of the AO Map layer from Normal to Multiply. Later, you can adjust the Opacity of this layer depending on your needs for the fabric and color you choose.

Click the Fabric Layer to make it active. Watch for the highlighting on the Layers panel so you know which layer you are working on.

AO Map moved and Type changed to Multiply. Notice the UV Map layer is set to Invisible

AO Map moved and Type changed to Multiply. Notice the UV Map layer is set to Invisible

PREPARE THE FABRIC LAYER

Use the Magic Wand Tool, to select the black background. Set the Tolerance so you get all of the black, and none of the garment.  You need a clean outline of the garment pieces.

Magic Wand

 

 

Press Delete to delete the black pixels.

Hide the Background and other layers so you can see that you have, in fact deleted the black area.

USE A LAYER STYLE, PATTERN OVERLAY TO APPLY FABRIC TEXTURES

With the Fabric layer still selected, click on the fx at the bottom of the Layers window. Then chose Pattern Overlay.

Ready for Pattern

 

CHOOSE PATTERN

Click on the down arrow next to the Pattern View Window, and select your pattern. I have chosen Cerise Linen from Trendy Templates. While still in this window, adjust the scale, and if you need to align a print, click on the garment itself and drag. Click OK to save this Pattern and close the menu. Your garment will show the new texture.

Fabric Selected

 

VIEW THE SHADING

Turn the AO Map back on, and you can see the shading.

with AO Map

 

VIEW THE RESULTS IN SECOND LIFE

Wear the garment, or rez it.  Upload the texture, or use Local Textures to apply your current texture to the garment.

preliminary pic

 

Let’s add metal buttons, and maybe a black skirt.

ADD BUTTONS

Let’s add the buttons. I chose a button from Trendy Templates set of 10 Copper & Brass Buttons.

Save the button texture to your hard drive.  Open it in Photoshop

Copy the button to our suit the same way as the map layers. Select the entire layer (CTRL A) then copy (CTRL C). In the suit file, paste the button layer (CTRL V).

Button Copied

Resize and move the button to cover 1 of the button images in the top left corner.

Duplicate the Button Layer until you have 6 buttons.  Drag each Layer into the proper position.

buttons done

 

CHANGE THE SKIRT

The skirt is currently on the same layer as the Jacket, and we can’t change the pattern on one without changing the other. We need them on separate layers.

Duplicate the Fabric Layer, and name it Skirt Layer. I’ve hidden the AO layer, and the other Fabric layer.

Using the Polygonal Lasso Tool Select everything but the skirt.

lasso tool

 

DELETE THE SELECTED PIXELS.

That should leave only the skirt on that layer. The buttons are still displayed in this image. But they are on a different layer so it doesn’t matter.

Only skirt left

CHANGE THE PATTERN OVERLAY

Double click on the Pattern Overlay (right on that text) and open that window. Select the new fabric. Scale, or adjust as needed. OK to close.

Changed Pattern

FINAL TEXTURE

Turn the AO Map and the Fabric layers back on, and you’ll see everything layered the way you want it. Save as TGA, and hop back to SL.

If you used Local Textures, you’ll see the changes.

If you’re satisfied with your textures, you can upload them. You can do that right from the Local Textures tab.  Apply the uploaded texture to the garment(s). It’s really easy to forget to do that!

 

 

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